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Post by Clair Bastion on Jul 22, 2011 16:10:02 GMT -5
Name:Syringe hand/glove Character Information: Unapproved Big Sister Plasmid: (If applicable) Type: Offensive & defensive Description: On Clair’s right hand each of the fingers has a tinny syringe. It injects ADAM directly into her body from whatever unlucky host has been selected. It is mostly unnoticeable but when plasmids are used the functions of the glove may change. (just like fire coming from the holes, or ice forming over the syringes making them unusable if I plan for anything beyond that simple stuff I will be sure to get approval) blockquote] Abilities: Taking ADAM directly from a host and injecting it directly into Clair. Name:Double Basket Character Information: Unapproved Big Sister Plasmid: (If applicable) Type: Accesory Description: Rather than one basked it is two. The outside basket is collapsible, when collapsed it provides extra defense to the exterior of the primary baskek. The ribbons are varying colors across the two baskets. Abilities: Used to carry two Little Sisters at once.
Name:Jill Character Information: Unapproved Big Sister Plasmid: (If applicable) Type:Accessory Description: A little sister model robot. Designed as an attempt to halt the use of real Little Sisters. Jill is of course a late model in the series. Perhaps even the final one constructed. The original shell of a body that had leather joints and spring like appendages for hands has been coated in some kind artificial skin substitute, though not fully. The ear like protusions on the sides of the head are still fully revealed. As well as patches of metal occasionally on her body, as if there was not enough artificial skin to cover the whole thing. The slots atop the head that where previously used as speakers are now used to house real human hair extensions, brown in this case. The hair falls to cover just over most of the ears and is tied back slightly with a large ribbon, varying color depending on if Clair changes it. The new location of the speaker is in the fully functioning mouth. The cooling fan now covered by hair has been replaced with an internal cooling system. On her back, beneath her dress, is an access panel to get into her electronic areas. Jill is rather high functioning for a robot. Able to register the world around her and comment on it as well as respond to things spoken to her, the wording is not always good but it gets the point across. Abilities: Mainly used for company. It is able to Walk, run, talk, screaming will most defiantly happen from time to time.
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Post by Andrew Ryan on Jul 23, 2011 2:20:11 GMT -5
My dear Clair... I do approve of your use of the Syringe Glove. And your dual cages...I find myself having trouble with the Robotic Little Sister model Jill. You see, In the world of Bioshock the Robotic Little Sisters are an experiment to halt the use of young girls as gatherers of ADAM and replace them with Robots. However, The experiment failed because Big Daddies would ignore the little robots. My point being: Because Big Daddies ignore them so would you. You would not treat them as a little sister.
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Post by Clair Bastion on Jul 23, 2011 2:38:35 GMT -5
Well as explained in my bio, Clair sees the Robotic Little Sister as a normal Little Sister. So she would be an acception to the ignorace toward the dolls.
As for the history behind the dolls. I am aware of this. There has been regular mention o how his RP will not be exactly like the games. I wanted Jill to be like a final model of the project. A version as near to complete as the project came. Thus explaining the changes to the doll.
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Post by Andrew Ryan on Jul 23, 2011 19:54:23 GMT -5
Dearest Clair... After putting much thought to this..'Jill' I have decided to Approve this. Due to how to the Robotic Sisters wer eput through field tests though, It you were to ever explain where Jill came from, it would have to explain how it escaped from the field tests. That is all.
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