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Post by Sofia Lamb on Jun 14, 2011 15:05:12 GMT -5
Since you are just starting out, you will only be allowed one Plasmid starting at level one. As time goes by, the more experience you gain, you will be able to buy more Plasmids and higher levels of Plasmids at the Shop. You are allowed to choose from the Plasmids listed below.
Anything with a RED title on it means that they are banned. In other words, you are not allowed to begin with that plasmid. Those plasmids, however, will be purchasable.
Electro Bolt
Electro Bolt is an active Plasmid that instantly releases a bolt of electricity that immediately strikes a target enemy or object. When selected, it manifests itself as glowing blue streaks running up along the user's arm and hand. The bolt deals a small amount of damage and the target enemy is temporarily stunned on impact. If a stunned enemy is not attacked, or attacked but not killed, the enemy will recover and resume action. It is effective against all enemies, unless resistant or immune to electrical attacks, in which case, the stun duration is negated completely. Using Electro Bolt on bodies of water will cause them to be electrified for a short time. All targets in contact with the water (including the player) will take significant electrical damage. Electro Bolt can also explode combustible objects and open short-circuited door switches.
- Level One: Able to electrocute enemies by touch for a few seconds (half a post).
- Level Two: Electro Bolt can be charged to create a burst of chain lightning, shocking every enemy in a radius.
- Level Three: Electro Bolt can be charged up to fire in a continuous electrical arc, shocking all enemies in a radius and dealing continuous damage. Tapping the fire button instantly creates chain lighting.
Incinerate
Incinerate! is an active Plasmid that instantly ignites a targeted enemy or object. The targeted enemy or object is immediately engulfed in flames, causing fire damage over time until the enemy is dead or the flames die out. It is effective against all enemies, unless resistant or immune to fire attacks. Objects located in the environment may also be ignited; propane tanks and similar items can even be exploded. Incinerate! has an area of effect, so enemies and objects closely gathered near or in contact with the ignited target will be set aflame as well. Enemies can negate the effects by running in water, and enemies and objects in water will not be affected. Incinerate! also melts ice.
- Level One: Able to set enemies on fire by touch.
- Level Two: Incinerate! can be charged into a fireball, igniting every enemy at a certain radius and with improved effects. Incinerate! effect can reach up to twice the original's damage.
- Level Three: Incinerate! can be charged up to fire in a continuous jet of flame, igniting everything at a radius.
Telekinesis
Telekinesis is a Plasmid. When selected, it has no visible manifestation on the wrists or hands but the hand will clench and twitch if not being used. Telekinesis is an active Plasmid that instantly picks up, draws in, and steadily levitates a movable object; the object can be thrown with great force and distance. Objects can be picked up and drawn in from up to long distances. It allows for the collecting of items, searching of containers, and looting of corpses that are unreachable by normal means. Objects thrown at enemies will cause heavy physical damage.
- Level One: Able to pick up and throw small objects.
- Level Two: Able to pick up Splicers frozen with Winter Blast 2 and higher, picking up heavier objects and throwing with more force.
- Level Three: Level Three: Able to pick up and throw live Splicers and Big Daddies, as well as live Security Bots.
Winter Blast
Winter Blast manifests as severe, ice-covered frost burns on one's wrists and palms, with bloody icicles emerging from the back of your hands and knuckles. A target hit by this Plasmid is temporarily disabled while frozen, being unable to move or act until the ice thaws enough for the target to break out and resume action. It is effective against all enemies, unless resistant or immune to cold attacks, in which case, the freeze duration is either reduced or negated completely.
- Level One: Able to slightly freeze enemies by touch.
- Level Two: Winter Blast can be charged, encasing foes in a block of ice which can be used as a projectile. Shattered enemies will spray ice shards, freezing them as it would with Winter Blast 1.
- Level Three: Charging up Winter Blast 3 will result in a heavy stream of frozen shards firing from Delta's hand, freezing any enemy at a radius and dealing damage. Tapping the fire button will instantly encase all foes at a radius in a block of ice.
Cyclone Trap
Cyclone Trap is an active Plasmid that instantly creates a stationary, swirling trap of wind. Traps are visible only to the player, and are triggered immediately when stepped on by Splicers. When triggered, a trap violently throws the target into the air and deals physical damage while briefly stunning when the target crashes to the ground. Each trap expires after being triggered once. Cyclone Traps cannot be set in some water areas.
- Level One: Able to set a trap which sends Splicers flying through the air.
- Level Two: Trap can be charged with another Plasmid to create a Plasmid Trap.
- Level Three: Trap can be set on walls and ceilings, allowing for traps to fire into and combo off of one another in succession, dealing massive damage. Traps placed sideways on walls will blast Splicers away from the trap horizontally, allowing the player to go "bowling" with groups of Splicers. Or fire-bowling with Incinerate, etc.
Decoy
Target Dummy or Decoy is an active Plasmid that instantly creates a single decoy target in a single location. The decoy target is an illusion; a translucent image of the player that Splicers, hostile Big Daddies, hostile Security Bots, Security Cameras, and Turrets will regard as an enemy. A maximum of one decoy target may be created at a time. The decoy has a duration of approximately ten seconds (one post) before disappearing. All forms of attack against the decoy target simply pass through it.
- Level One: Allows the user to spawn a decoy, attracting enemies towards it and thus creating a distraction.
- Level Two: Damage dealt to the Decoy is reflected towards the enemy who attacked it
- Level Three: Player is healed proportionately to the amount of damage dealt to the enemies from their reflected attacks.
Hypnotize
Hypnotize is the ability to befriend a target. Only one enemy at a time can be befriended. If a second enemy gets hit by a charged Hypnotize Plasmid, he will become befriended and the first one will revert to being hostile. However, a non-charged Hypnotizing Plasmid will not change a befriended enemy's status, and there is no limit to the number of enemies one can Hypnotize in this manner.
- Level One: Targeted Splicer or Big Daddy attacks the nearest enemy. If no other enemies are in sight, the user will be attacked (one post).
- Level Two: Charging the Plasmid allows the user to befriend targeted Splicers (excluding Brute Splicers), who become temporarily friendly to the player and will fight by their side for a certain amount of time before reverting to normal (two posts).
- Level Three: Charging the Plasmid also allows the player to befriend Big Daddies, Brute Splicers, and Alpha Series for several posts.
Insect Swarm
Insect Swarm manifests itself as multiple honeycomb-like pods of reddened flesh on one's hand and wrist, with half a dozen hornet-like insects crawling along them. Once released, the swarm becomes a singular entity, autonomously moving from target to target after one has been eliminated. Enemies in contact with the swarm will immediately be attacked by a number of bees, even if the main swarm has moved away from that location. The swarm travels into different rooms and up stairs, making them useful in scouting. Only a single swarm may be active at a time for about thirty seconds (three posts), and then dissipates.
- Level One: Allows the user to create a swarm of bees which home in on the nearest enemy, dealing them continuous damage and distracting them.
- Level Two: Swarm can target multiple enemies at a time.
- Level Three: Corpses killed by this Plasmid will spawn a new swarm if an enemy passes over them.
Scout
It allows the player to turn into a type of "ghost" at will. Ghost form grants invisibility while moving, hacking, and using Plasmids, but weapons are unusable. The player's physical body will remain in the same place of the initial casting, and is vulnerable to attack. The player's ghost must return to the physical body in order to proceed with normal action. It is essentially a form of astral projection. Only a limited amount of Plasmids can be cast before the user has to return to their body. If the user's body is attacked, the user will automatically break from Scout form and return to it. The horizontal range of Scout is what might be, at most, a few hundred feet in the real world, at which point vision becomes blurred. Continuing further will cause a return to the body.
- Level One: Allows the user to deploy a ghost-like projection of themselves, remaining invisible while being able to use Plasmids. Body remains vulnerable during use.
- Level Two: User can hack devices while in Scout form.
Security Command
This plasmid grants the player greater control over their Security Devices, allowing one to direct hacked Security Bots to a designated area.
- Level One: Allows the user to set every security device within line of sight on a designated target. Can also be used to send Security Bots to a designated area.
- Level Two: Charging the Plasmid summons a Security Bot, up to a maximum of two.
- Level Three: Charging the Plasmid summons an elite Security Bot, up to a maximum of three.
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